********* Welcome to iDOC= - the international CBM documentation project! The goal of iDOC= is to preserve (non-English) Commodore related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8-bit computers on the part of the general population. If you would like to help by converting Commodore related hardcopy documents to electronic texts please contact the manager of iDOC=, Peter Karlsson, at pk@abc.se. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names consists of a reasonably short unique title, followed by the document language. Two optional fields follow; first the document version (0 for incomplete texts, version 1 is usually unnumbered), and then the document source, if there are more than one. Finally, the document is given a .txt extension. The author(s) of the original document and members of iDOC= make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warranty of the original document, if any, that may included in this etext. No other warranties, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of iDOC= will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The iDOC= etext of the Barbarian 2 manual, converted to text by Peter Karlsson barbarian2_en.txt, May 2001, etext #71. ********* PROLOGUE At the finale of BARBARIAN - THE ULTIMATE WARRIOR, the barbarian defeated the warriors of Drax and thus freed Princess Mariana from his evil spell. Drax fled to the dungeons beneath his black castle, vowing to wreak disaster on the Jewelled Kingdom. It is decided that there is only one way to stop Drax. The barbarian and Mariana - herself an accomplished swordswoman - are the only two warriors skilled enough to survive the perilous journey to Drax's lair. They must stop him before it is too late. BARBARIAN II - THE DUNGEON OF DRAX CHOICE OF CHARACTER You may choose to play either the barbarian or Princess Mariana. At the beginning of the game the two characters will appear. Chose your warrior by moving the joystick left or right and pressing FIRE. LEVELS You must fight your way through three levels - the Wastelands, the Caverns, and the Dungeons - before arriving at the fourth level, the Inner Sanctum of Drax. These sections must be played in the correct order. Each of the first three levels is a maze consisting of approximately 28 screens. As you view each screen it is possible to walk left, right, or into doors or caves at the back of the screen. The direction you are walking, as viewed on the map, is continually changing and therefore a compass (in which the sword always points north) has been provided at the bottom of the screen. When you reach the exit to the next level the Level Display will pulse as a warning. It is not advisable to leave a level without first collecting all available magical objects (see below). MONSTERS On each of the first three levels you must fight six different types of monster, some of which can be killed with one well-placed blow. They are: [The Wastelands] Saurian beasts, Neanderthal men, Apes, Mutant Chickens, Stabbers, Floaters. [The Caverns] Carnivores, Orc Guards, Crabs, Slithering Things, Cave Trolls, Stingers. [The Dungeon] Pit Things, Dungeon Masters, Giant Grubs, Gobblers, Eyes, Orclets. If you survive to the sanctum of Drax you must face The Living Idol, a great Demon and, finally, the dreaded Drax! MAGICAL OBJECTS In each of the first three levels there are two magical objects that you will need to collect in order to survive throughout the quest. [The axe] increases your strength; [The globe] guards against death from Drax's magic; [The potion] increases your resistance; [The key] opens portcullis doors; [The shield] guards against instant death from the Demon's fire; [The jewel] disables the Living Idol when the idol is reached. ENERGY AND LIVES Your energy is displayed as a bar at the top right of the screen. When it runs your you lose a life. You start the game with five lives. More lives can be gained throughout the game by collecting any skulls you may find. These contain the life-force of warriors who have preceded you. When you lose all your lives you restart the current level. The energy of the current monster you are fighting is displayed as a bar at the top left of the screen. When it runs out the monster is destroyed. SCORING The more difficult fighting moves will score highly and do more damage. JOYSTICK MOVES These are your joystick moves when you are facing right (reverse these when facing left). WITHOUT FIRE BUTTON PRESSED WITH FIRE BUTTON PRESSED RUN OVERHEAD OR RUNNING JUMP ^ CHOP ^ (WHEN PRECEEDED | | BY RUN) WALK <--- ---> WALK FLYING <--- ---> KICK BACKWARDS / \ FORWARDS NECK | / | \ CHOP V THROUGH | THROUGH LOW DOOR V DOOR CHOP TURN AROUND To jump across holes or pits you will need to make a running jump. If you do not jump far enough you will find yourself on the far edge of the hole. By swiftly waggling the joystick left and right you may save yourself. BARBARIAN II was conceived and designed by STEVE BROWN. Sound by RICHARD JOSEPH. Graphics by JO WALKER and STEVE BROWN. Commodore 64 programming by ROB STEVENS. Spectrum and Amstrad programming by PAUL ATKINSON and TOM LANIGAN for ICON DESIGN. Atari ST and Amiga programming by RICHARD LEINFELLNER of I.D.S. Additional graphics by LORNE CAMPBELL. Game and packagin © Palace Software 1988. ********* End of the iDOC= etext of the Barbarian 2 manual. ********* ********* Welcome to iDOC= - the international CBM documentation project! The goal of iDOC= is to preserve (non-English) Commodore related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8-bit computers on the part of the general population. If you would like to help by converting Commodore related hardcopy documents to electronic texts please contact the manager of iDOC=, Peter Karlsson, at pk@abc.se. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names consists of a reasonably short unique title, followed by the document language. Two optional fields follow; first the document version (0 for incomplete texts, version 1 is usually unnumbered), and then the document source, if there are more than one. Finally, the document is given a .txt extension. The author(s) of the original document and members of iDOC= make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warranty of the original document, if any, that may included in this etext. No other warranties, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of iDOC= will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The iDOC= etext of the Barbarian 2 manual, converted to text by Peter Karlsson barbarian2_fr.txt, May 2001, etext #71. Note from the etexter: I do not speak French. Expect typos. ********* PROLOGUE A la finale de BARBARIAN - LE GUERRIER ABSOLU, le barbare a vaincu les guerriers de Drax et libéré la Princesse Mariana de son mauvais sort. Drax s'est enfui dans les donjons au-dessous de son château noir, jurant de créér des ravages dans la Cite Précieuse. Il fut decidé qu'il n'y avait qu'un seul moyen d'arrêter Drax. Le barbare et Mariana - elle-même une épéiste accomplie - sont les seuls deux guerriers assez habiles pour survive le voyage périleux jusqu'à la taniere de Drax. Ils doivent l'arrêter avant qu'il ne soit trop tard. BARBARIAN II - LE DONJON DE DRAX CHOIX DE PERSONNAGE Vous pouvez choisir d'être le barbare ou la Princesse Mariana. Au debut du jeu les deux personnages apparaissent. Choisissez vore guerrier en bougeant le joystick à gauche ou à droite et en pressant FIRE. NICEAUX Vous devez vous battre pour avances à travers trois niveaux - les Terres Désolees, les Cavernes, et les Donjon - avant d'arriver au quatrieme niveau, le Sanctuaire Secret de Drax. Ces différentes parties doivent être jouées dans le bon ordre. Chacun de ces trois premiers niveaux est un labyrinthe fait de 28 écrans. Chaque fois que vous voyez un nouvel écran, vous avez la possibilité de marcher à gauche, à droite, ou à travers les portes ou cavernes au fond de l'écran. La direction dans laquelle vous marchez, que vous pouvez suivre sur une carte, change continuellement et c'est pourquoi un compas (sur lequel l'épée pointe toujours vers le Nord) a été placé au bas de l'écran. Lorsque vous arrivez à la sortie du niveau suivant, le Visuel de Niveau va clignoter pour vous avertir. Il vaut mieux ne pas quitter un niveau sans receuillir d'abord tous les objets magiques utilisables (voir ci-dessous). MONSTRES Sur chacun des trois premiers niveaux vous devez combattre six types différents de monstres, certains peuvent être tués avec un coup placé au bon endroit. Ils sont: [Les Terres Désolées] Bêtes Sauriennes, Hommes de Neanderthal, Singes, Poulent Mutants, Stabbers, Floaters. [Les Caverns] Carnivores, Gardes d'Orc, Crabes, Choses Glissantes, Gnomes de Cave, Stingers. [Le Donjon] Choses de Fosses, Maîtres de Donjon, Larves Géantes, Gobblers, Yeux, Orclets. Si vous survivez jusqu'au Sanctuaire de Drax, vous devez faire face à l'Idole Vivante, un grand Demon et, finalement, le redoutable Drax! OBJECTS MAGIQUES A chacun des trois premiers niveaux, il y aura deux objets magiques que vous devez absolument receuillir afin de survivre au cours de votre quête. [L'axe] augmente vos forces; [Le globe] vous empêche d'être tué instantanément par les pouvoirs magiques de Drax; [La potion] augmente votre résistance; [La clé] ouvre les portes à herses; [La bouclier] vous protège contre une mort instantanée par le feu du Demon; [La bijou] mets l'Idole Vivante hors de combat lorsque l'Idole est atteinte. ENERGIE AND VIES Votre energie est visualisée sous forme de barre au coin supérieur droit de l'écran. Vous commencez le jeu avec cinq vies. Vous pouvez gagner des vies supplémentaires à travers le jeu en ramassant tous les crânes que vous pourrez trouver. Ceux-ci contiennent la force-vie des guerriers qui vous ont précédé. Lorsque vous perdez toutes vos vies, vous recommencez au niveau auquel vous vous trouvez. L'énergie du monstre que vous êtes en train de combattre est visualisée sous forme de barre au coin supérieur gauche de l'écran. Lorsqu'il n'y a plus d'énergie, la monstre est tué. POINTS Les mouvements de combat les plus difficiles marqueront beaucoup de points et freont plus de degâts. MOUVEMENTS DU JOYSTICK Ceci sont vous directives pour le joystick lorsque vous êtes tournés vers la droite (inversez les mouvements lorsque vous êtes tournés vers la gauche). SANS APPUYER LE BOUTON FEU EN APPUYANT SUR LE BOUTON FEU COURSE COUP AU-DESSUS OU SAUT EN COURANT ^ DE LA TÊTE ^ (QUAND PRÉCÉDÉ | | PAR UNE COURSE) MARCHE <--- ---> MARCHE COUP VOLANT <--- ---> COUP DE EN AVANT / \ EN ARRIÈRE À LA TÊTE | PIED / | \ V À TRAVERS | À TRAVERS COUP BAS LA PORTE V LA PORTE TOUR SUR SOI-MÊME Pour sauter au-dessus de trous ou fosses, vous aurez besoin de sauter en courant. Si vous ne sautez pas assez loin, vous vous trouverez vacillant sur le rebors du trou. En agitant rapidement le joystick à droite et à gauche, vous pouves être sauvé. BARBARIAN II a été conçu et créé par STEVE BROWN. Son: RICHARD JOSEPH. Graphiques: JO WALKER et STEVE BROWN. Amstrad programmation: PAUL ATKINSON et TOM LANIGAN our ICON DESIGN. Atari ST et Amiga programmation: I.D.S. Commodore 64 programmation: ROB STEVENS. Graphiques supplémentaires: LORNE CAMPBELL. Jeu et emballage © Palace Software 1988. ********* End of the iDOC= etext of the Barbarian 2 manual. *********